
//#include "Graphics/Tests/Test.Application.h"
//#include "Graphics/Tests/Test.TexturedBatch.h"
//#include "Graphics/Tests/Test.TexturedBatchScissor.h"
//#include "Graphics/Tests/Test.Batch.h"
//#include "Graphics/Tests/Test.BatchScissor.h"
//#include "Graphics/Tests/Test.Font.h"
//#include "Graphics/Tests/Test.FontScissor.h"
//#include "Graphics/Tests/Test.AllFontSymbols.h"
//#include "Graphics/Tests/Test.LoadProgram.h"
//#include "Graphics/Tests/Test.LoadTexture.h"
//#include "Graphics/Tests/Test.TextSize.h"
#include "Graphics/Tests/Test.Motion.h"
//#include "Graphics/Tests/Test.Sprite.h"
//#include "Graphics/Tests/Test.Particles.h"
//#include "Graphics/Tests/Test.Particles2.h"
//#include "Graphics/Tests/Test.SensorAccel.h"
//#include "Graphics/Tests/Test.SensorGPS.h"
//#include "Graphics/Tests/Test.SensorGyro.h"
//#include "Graphics/Tests/Test.SensorRotation.h"
//#include "Graphics/Tests/Test.Perfomance.h"
//#include "Graphics/Tests/Test.Lines.h"
//#include "Graphics/Tests/Test.TexturedLine.h"
//#include "Graphics/Tests/Test.GLExt.h"
//#include "Graphics/Tests/Test.HwCamera.h"


namespace Engine
{
	static void CreateApplication (IPlatform *platform, Platforms::IApplication *&app)
	{
		APP_NAME::CreateApplication< APP_NAME >( platform, EDevice::DEF_QUAD_SCREEN, app );
	}

	void (* g_CreateMainApplication) (Platforms::IPlatform *, Platforms::IApplication *&) = &CreateApplication;
}

#include "Base/Engine.Base.lib.h"
